CuratedMCP
Windsurf
npm

How to install Unreal_mcp in Windsurf

EngineWire: drive the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.

Indexed, not yet reviewed

We found Unreal_mcp in the official MCP registry. Our automated check passed on Nov 1, 2026 (it confirms the server is published and reachable), but no one at CuratedMCP has reviewed its code, permissions or credentials handling. Check what it can access before you give it keys. Scan your machine free to see every MCP server you have installed.

Steps

  1. 1Install Node.js 18 or newer (for npx)
  2. 2Open ~/.codeium/windsurf/mcp_config.json
  3. 3Add the entry below. If the file already has "mcpServers", add just the inner entry
  4. 4Refresh the MCP servers list in Windsurf's Cascade panel

Configuration

~/.codeium/windsurf/mcp_config.json
{
  "mcpServers": {
    "unreal": {
      "command": "npx",
      "args": [
        "-y",
        "unreal-engine-mcp-server"
      ],
      "env": {
        "UE_PROJECT_PATH": "<ue-project-path>"
      }
    }
  }
}

Replace the values in angle brackets. Optional settings are listed below.

Environment variableRequiredWhat it is
UE_PROJECT_PATHYesYour Unreal project folder or its .uproject file. The server reads the capability token from <project>/Saved/MCP/capability-token.
MCP_AUTOMATION_CAPABILITY_TOKENsecretNoCapability token to present to the editor. Only needed when the server cannot read the project folder.
UNREAL_MCP_URLNoThe editor's native MCP endpoint (Project Settings > EngineWire > Native MCP Port).
LOG_LEVELNoLog level. Logs go to stderr.

Install in other clients

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    How to install Unreal_mcp MCP server in Windsurf | CuratedMCP