CuratedMCP
Claude Code
npm

How to install Unreal_mcp in Claude Code

EngineWire: drive the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.

Indexed, not yet reviewed

We found Unreal_mcp in the official MCP registry. Our automated check passed on Nov 1, 2026 (it confirms the server is published and reachable), but no one at CuratedMCP has reviewed its code, permissions or credentials handling. Check what it can access before you give it keys. Scan your machine free to see every MCP server you have installed.

Steps

  1. 1Install Node.js 18 or newer (for npx)
  2. 2Run the command below in your project folder
  3. 3Start Claude Code and run /mcp to confirm it's connected

Command

Run in your terminal
claude mcp add unreal -e UE_PROJECT_PATH=<ue-project-path> -- npx -y unreal-engine-mcp-server

Add --scope user to make it available in every project.

Replace the values in angle brackets. Optional settings are listed below.

Environment variableRequiredWhat it is
UE_PROJECT_PATHYesYour Unreal project folder or its .uproject file. The server reads the capability token from <project>/Saved/MCP/capability-token.
MCP_AUTOMATION_CAPABILITY_TOKENsecretNoCapability token to present to the editor. Only needed when the server cannot read the project folder.
UNREAL_MCP_URLNoThe editor's native MCP endpoint (Project Settings > EngineWire > Native MCP Port).
LOG_LEVELNoLog level. Logs go to stderr.

Install in other clients

About Unreal_mcp: repo, license and check results →

Maintain Unreal_mcp?

Claim this page to get a full CuratedMCP listing: edit your description, see listing analytics, and add our README badge. Listing is free, and a person checks every submission before it goes live. We'll pre-fill the form from the registry.

    How to install Unreal_mcp MCP server in Claude Code | CuratedMCP