EngineWire: drive the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.
Indexed, not yet reviewed
We found Unreal_mcp in the official MCP registry. Our automated check passed on Nov 1, 2026 (it confirms the server is published and reachable), but no one at CuratedMCP has reviewed its code, permissions or credentials handling. Check what it can access before you give it keys. Scan your machine free to see every MCP server you have installed.
{
"mcpServers": {
"unreal": {
"command": "npx",
"args": [
"-y",
"unreal-engine-mcp-server"
],
"env": {
"UE_PROJECT_PATH": "<ue-project-path>"
}
}
}
}Replace the values in angle brackets. Optional settings are listed below.
| Environment variable | Required | What it is |
|---|---|---|
| UE_PROJECT_PATH | Yes | Your Unreal project folder or its .uproject file. The server reads the capability token from <project>/Saved/MCP/capability-token. |
| MCP_AUTOMATION_CAPABILITY_TOKENsecret | No | Capability token to present to the editor. Only needed when the server cannot read the project folder. |
| UNREAL_MCP_URL | No | The editor's native MCP endpoint (Project Settings > EngineWire > Native MCP Port). |
| LOG_LEVEL | No | Log level. Logs go to stderr. |
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